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Dirt 3 complete edition xbox 3609/10/2023 ![]() ![]() If you set linearity to, say 10%, then you can expect an almost digital control response as if you're playing with a keyboard. In other words, a 100% linearity is a 1:1 mapping of your input on the wheel / pad in relation to the steering in game. In theory, for a 20% deadzone with maxed linearity, this means that for the first 20% of input nothing happens, and the entire range of steering is then spread from 21% of travel to the limit of the stick. Linearity is how much your input is spread across the range of the travel of the stick. if your car pulls left or right by itself, increase the deadzone to compensate. 360 pads are of variable quality in my experience e.g. The closer to zero, the more nervous your car will behave. ![]() Deadzone % is how much you move the stick / trigger before your input is registered. Saturation - for steering, throttle and brake, 100% Throttle / Brake Deadzone and Linearity - 10% and 100% respectively ![]() Steering Linearity - 10 (max setting) - the most contentious setting of all, I find maxing this out makes for smoother input, especially when holding a line around a long bend and adjusting your line mid-corner Steering Deadzone - 20% - negates some of the twitchiness / variations in pad quality There are two factors to consider when striving to make this game playable on a 360 pad - control options and car setup. In a kinda-arcadey pseudo-sim like Dirt 3, this matters a lot. sudden, rushed steering and throttling causing rapid weight transfer. This is usually due to upsetting the balance of the car during cornering i.e. Even with a 4WD car, you can end up spinning very easily, especially on the chicanes. IIRC the first circuit has a long off camber uphill turn, two high speed chicanes, and a hairpin - an ideal mix. I suggest a short Monaco rallycross circuit which can be memorised quickly so you can concentrate on your input. Start a time trial on asphalt, which will exacerbate the nervous controls. Here is the process that worked for me in finding a controller setup to match my driving style: At the end of the day, with a 360 pad the game will always be more challenging than with a wheel. There are many opinions on the ideal settings under Options\Controls\Advanced Wheel Settings. TL DR: Turn off aids except ABS and stability, play a time trial, try my suggested settings, experiment to suit your driving style, and practice. Having now picked up the complete edition in the Steam sale and coming close to uninstalling it due to the twitchy over-sensitive steering with a wired Xbox 360 pad, I thought I'd share my thoughts for those who also find the controls initially offputting. The next entry in the series DiRT Showdown will be available in May 2012 on Xbox 360, PlayStation 3 and PC.I used to play Dirt 3 back in the day with a Logitech MOMO racing wheel, and it was tremendous fun. The courses are described as "spectacular mud-spattered Rallycross circuits, weaving beneath towering skyscrapers".ĭiRT 3 was released on Xbox 360, PS3 and PC last June. The X Games Asia Track Pack, meanwhile, features four new routes set across two new tracks in Shibuya. The Monte Carlo Rally Pack features eight new rally stages through the Alps, including the Col de Turini pass. The additional content includes 12 new routes across two locations, new cars and a range of liveries.ĭiRT 3: Complete Edition contains the Monte Carlo Rally Pack, the X Games Asia Track Pack, the Power and Glory Car Pack, the Mud and Guts Car Pack, the Colin McRae Vision Charity Pack, the Ken Block Special Pack and the Mini Gymkhana Special Pack. DiRT 3: Complete Edition has been announced by Codemasters.ĭue to launch on March 9 for the Xbox 360, PS3 and PC, the game adds more than £20 of DLC to the original release. ![]()
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